Breizh islet
Please make sure to play the downloadable version if you have access to a Windows system as performance are improved by a lot!
Level design made by Théophile Catella & Tom Parseihian--Hoppenot
Made with Unity 2019.4.14F1
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CONTROLS
Z Move Forward
Q Move left
D Move right
S Move backward
SPACE Jump
SHIFT Sprint
MOUSE Camera
ESCAPE / P Pause
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PITCH
This work was done as a level design school assignment.
You wake up in your home on Breizh Islet. This level would act as a HUB in a bigger game, where the Player returns after each mission.
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SPECIFICATION CHART
- The scene takes place on a Britanny-styled high-fantasy islet surrounded by a sea full of killer-piranhas.
- This is the main HUB of the game. The player regularly returns on the
islet, where several details are changing each time he wakes up. - Walk / Run / Jump gameplay
- The island has 4 purposes:
- Giving quests
- Upgrading hero’s equipement
- Restoring hero’s health and mana
- Giving lore infos
- The island must contain:
- A lighthouse, accessible by resolving a puzzle
- A large area containing the lighthouse, accessible by resolving a puzzle
- A large area containing a deck and a village. The village contains at
least 4 buildings : a school, a forge, an inn and the Hero’s house - A cave, that links the previous area to another big area
- Inside this last area is situated the Fountain of Youth, that restores
hero’s mana & health. It is accessible by resolving a puzzle.
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DIVISION OF LABOUR
Théophile Catella was in charge of:
- The fort
- The ruins
- The terrain
- The decks
- The village
Tom Parseihian--Hoppenot was in charge of:
- The beach
- The cave
- The area outside of the cave
- The fountain of youth
- The giant causeway
- The druid’s spiral
Level design adjustments, Q/A testing, sound design, programming and quest design was done by the two of us.
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GAMEPLAY PRECISIONS
1. About collectibles
Collectibles are yellow. There are:
- 1 soft reward : potions (x33)
- 1 medium reward : chests (x22)
- 2 hard rewards : the spade (x1) and the sword (x1)
2. About water
- You are not supposed to survive more than 3 consecutives seconds in water.
- Being into the ocean lures killer piranhas, which quickly eat you.
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MUSIC
“Game Over”, composed by Hugo Monnier.
SoundCloud: https://soundcloud.com/user-532945228
Contact: hugo.monnier@hotmail.fr
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PLAYTHROUGH
If you want more informations about the map, how we worked or if you just want to see a 100% playthrough, you can watch this video we made, in French with English subtitles.
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CONTACT
If you have any questions, offers or if you just want to download the Unity project, please contact us:
Théophile Catella:
- theophile.catella@gmail.com
- http://theophilecatella.alwaysdata.net/
Tom Parseihian--Hoppenot:
- tom.parseihian@gmail.com
Status | Released |
Platforms | HTML5, Windows |
Authors | Ardos, ThCatella || Tatassticot |
Genre | Adventure |
Made with | Unity |
Tags | Exploration |
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